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Online Spades For Money

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How to Play Spades

Players

In a typical game, there are four players and two team. You are on the same team as the person across from you and the same goes for the other two.

The Goal of Spades

The goal is to accumulate points, and the first to 500 points wins.

Dealing

What states are slot machines legal. The dealer will deal out all of the cards so each player will end up with 13 to start.

Bidding

Bidding is simply guessing how many 'tricks' you can take. Before each round of Spades begins, each player will bid (or guess) how many tricks they will take.

The teams then add together the total number of bids. This is the number of tricks that team has to win in order to get a positive score.

The first player to bid is the person to the left of the dealer. Bidding then continues clockwise around the table.

You may bid on any number from 0 to 13. But be smart and remember that it's very difficult to get all or even half of the tricks. A bid of zero or 'nil' is another strategy we'll talk about shortly.

Here's an example: Sarah deals. Beyonce who is to her left bids 3. Billy then bids 1. Terrance bids 4. And finally Sarah bids 4. Billy and Sarah's goal is to win at least 5 tricks based on their bids (4+1), Terrance and Beyonce will attempt to win at least 7 (4+3).

As mentioned previously, a bid of zero is also called a nil bid. This is basically a player trying NOT to win any tricks. Why would anyone do that though? Well, there's a huge bonus if you can bid nil and succeed. There's also a penalty for bidding nil and getting 1 or more tricks. We'll talking about scoring shortly.

Playing Spades

After all of the bidding is done, the player to the dealers left begins by playing any card EXCEPT for a spade. It can be any heart, diamond or club, but no spades.

Then, again in clockwise, each player lays down a card (trick) face up. The card must be of the same suit as the person who started (in this case, the person to the left of the dealer). If you do not have the same suit, you can play any card of any suit!

If someone plays a spade, that spade trumps all other cards EXCEPT for higher spades. So even if someone plays the Ace of diamonds, and I play the 2 of spades, I win that trick if no other spades are played. If no spades are played, the highest card wins of the suit that was played first. The winner of each trick leads on the next.

After the first spade has been played, then spades are 'broken.'

Scoring

So we've already talked about how the goal is to get the number of tricks that you and your partner bid. If you bid 5, you want to get at least 5. If you get exactly 5, you win 10x your bid, so 50 points. Additional tricks (overtricks) are only worth one point apiece.

How to win football betting every time. This means if my partner and I bid 5, then get 7 tricks, our total score for that round will come to 52.

However, if we don't get 5 tricks, we're in trouble. This means we lose 10 points for each bid. So if we bid 5, then get 4 tricks - we lose 50 points! Eek!

Sandbagging: Each trick we win that is over the bid is known as a bag. Back to the example: if we bid 5 and get 7, then we get 2 bags.

Bags can also be bad. Each round you keep track of the number of bags you get, and if you reach a total of 10 bags, you lose 100 points on that round. Your bag count then starts back at zero.

Remember the nil (or zero) bid? If you can pull of a nil bid and get no tricks, you receive 100 points! This will be in addition the number that your partner wins or loses. If you bid nil and don't pull it off, you lose 100 points so it can be very detrimental as well. Again, your partner's score is still factored into the round as well.

If a nil bid fails, the tricks won by the nil bidder don't count towards the partner's bid, but would count as bags for the team if the total goes over your partner's bid.

The side that reaches 500 points first wins the game. If both sides reach 500 points in a single deal, the side with the higher score wins. Got it? Then get back up there and play some Spades!!!

Terminology

Trick:

Spades

When all four cards are layed out, the trick is what you call the winner of that particular throw down.

Book:

This is pretty much the same thing as a trick. Treat it as such.

Hand:

The series of books or tricks where all 13 cards that is player is dealt are played.

Bid:

This is the number of tricks/books that you think you will get in any given hand. You combine the number you think you will get with the number your teammate estimates

Contract:

This is the number of tricks/books that you and your partner must get for the hand in order to not be docked.

Under trick:

It is just like it sounds: not getting quite the number of tricks that you wanted for a hand. This usually results in loss of points.

Bag:

This is also referred to as an overtrick. This is when you get more books than you estimated before the hand. Ten bags incur a penalty of 100 docked points.

Void:

When you don't have any of the cards of the suit that is being played.

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Trump:

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Having a better card to lay down than the others that have been played. Spades trump all in this game of course!

Sluff:

This is when you don't have the suit being played but you also don't have a trump card. This is sometimes a good thing early on when you are trying to get rid of some of the less desireable cards.

Nil:

When you declare that you will get no books/tricks you are declaring nil. If you accomplish this, you get a lot more points!!

Spades is a casual card game developed in the 1930's in the USA. Spades is played with a basic set of 52 cards and card value ranks from 2, the lowest, to Ace, the highest. The version of 24/7 Spades is the most popular and is played with four Spades players in a team format, where players across the table are considered teammates. Spades is a game of trumps, where all spades are the best cards in the game and will beat all other suits.

Each hand begins with all 52 cards being dealt to the players. The table then enters into the bidding phase where they estimate the number of tricks they can take with the hand they have been dealt. If you bid a Blind Nil, you must bid a 0 without seeing your cards. The payout will be higher if you achieve it, but the loss even greater if you don't - so bid this at your own risk! Teams must reach the total number of tricks they have bid together in order to get a positive score.

The Spades game begins gameplay with the player to the left of the dealer, who can play any card other than a Spade. Moving clockwise, each player plays a card to follow suit, unless they do not have the suit, in which they can play any card in their hand. If a trick is played without a spade, the highest lead suit card takes the trick. If a trick contains a spade, the highest spade wins. The winner of the trick leads the next trick. Spades cannot lead a trick until they have been broken in another trick or if that is the only suit the lead player has left in their hand.

Once the full hand has been played, the game is scored. If the bid for a team is met, each trick counts 10 points, with any additional tricks (sandbags) worth 1 point. If a bid is not met, each trick in the bid is worth -10 points. If a nil is bid and met, the team gets an additional 100 points. A won double nil gets 200 points. When either of these are not met, the team will get -100 and -200 points respectively. Once 10 sandbags are reached, the team looses 100 points and starts over with 0 sandbags again. Once the score is tallied after each hand, another deal begins. The first team to 500 points wins!

  • Be sure to protect your Spades partner if they bid a nil or double nil.
  • Play your Aces first to try to take Spades tricks early before other players run out of that suit.
  • Try to bid as accurately as possible to avoid scoring Spades Sandbags.
  • If the other Spades team bids a nil or blind nil, be sure to try everything to get them a trick.

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Spades

When all four cards are layed out, the trick is what you call the winner of that particular throw down.

Book:

This is pretty much the same thing as a trick. Treat it as such.

Hand:

The series of books or tricks where all 13 cards that is player is dealt are played.

Bid:

This is the number of tricks/books that you think you will get in any given hand. You combine the number you think you will get with the number your teammate estimates

Contract:

This is the number of tricks/books that you and your partner must get for the hand in order to not be docked.

Under trick:

It is just like it sounds: not getting quite the number of tricks that you wanted for a hand. This usually results in loss of points.

Bag:

This is also referred to as an overtrick. This is when you get more books than you estimated before the hand. Ten bags incur a penalty of 100 docked points.

Void:

When you don't have any of the cards of the suit that is being played.

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Trump:

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Having a better card to lay down than the others that have been played. Spades trump all in this game of course!

Sluff:

This is when you don't have the suit being played but you also don't have a trump card. This is sometimes a good thing early on when you are trying to get rid of some of the less desireable cards.

Nil:

When you declare that you will get no books/tricks you are declaring nil. If you accomplish this, you get a lot more points!!

Spades is a casual card game developed in the 1930's in the USA. Spades is played with a basic set of 52 cards and card value ranks from 2, the lowest, to Ace, the highest. The version of 24/7 Spades is the most popular and is played with four Spades players in a team format, where players across the table are considered teammates. Spades is a game of trumps, where all spades are the best cards in the game and will beat all other suits.

Each hand begins with all 52 cards being dealt to the players. The table then enters into the bidding phase where they estimate the number of tricks they can take with the hand they have been dealt. If you bid a Blind Nil, you must bid a 0 without seeing your cards. The payout will be higher if you achieve it, but the loss even greater if you don't - so bid this at your own risk! Teams must reach the total number of tricks they have bid together in order to get a positive score.

The Spades game begins gameplay with the player to the left of the dealer, who can play any card other than a Spade. Moving clockwise, each player plays a card to follow suit, unless they do not have the suit, in which they can play any card in their hand. If a trick is played without a spade, the highest lead suit card takes the trick. If a trick contains a spade, the highest spade wins. The winner of the trick leads the next trick. Spades cannot lead a trick until they have been broken in another trick or if that is the only suit the lead player has left in their hand.

Once the full hand has been played, the game is scored. If the bid for a team is met, each trick counts 10 points, with any additional tricks (sandbags) worth 1 point. If a bid is not met, each trick in the bid is worth -10 points. If a nil is bid and met, the team gets an additional 100 points. A won double nil gets 200 points. When either of these are not met, the team will get -100 and -200 points respectively. Once 10 sandbags are reached, the team looses 100 points and starts over with 0 sandbags again. Once the score is tallied after each hand, another deal begins. The first team to 500 points wins!

  • Be sure to protect your Spades partner if they bid a nil or double nil.
  • Play your Aces first to try to take Spades tricks early before other players run out of that suit.
  • Try to bid as accurately as possible to avoid scoring Spades Sandbags.
  • If the other Spades team bids a nil or blind nil, be sure to try everything to get them a trick.

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DISCLAIMER: The games on this website are using PLAY (fake) money. No payouts will be awarded, there are no 'winnings', as all games represented by 247 Games LLC are free to play. Play strictly for fun.





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